/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.configs.main.HousingConfig;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.services.HousingBidService;

/**
 * @author Rolandas
 */
public class CM_PLACE_BID extends AionClientPacket {

    int listIndex = 0;
    long bidOffer = 0;

    public CM_PLACE_BID(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        listIndex = readD();
        bidOffer = readQ();
    }

    @Override
    protected void runImpl() {
        if (HousingConfig.ENABLE_HOUSE_AUCTIONS) {
            Player player = getConnection().getActivePlayer();
            HousingBidService.getInstance().placeBid(player, listIndex, bidOffer);
        }
    }

}
